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Specialized
 

Scratch: Programming in the classroom - Certified

Everyone loves building games with colorful pieces. But imagine if we do this one building from an application, and it does what we tell it! Then we would play with Scratch...putting blocks together, our students build small programs where they move their drawings, make presentations, create stories and design their games, while intuitively putting programming concepts into practice.

Specific goals | Temary

IMPORTANT! : certified training is no longer exclusive to teachers, but teachers who want to can request the "Certificate of training hours".

REGISTRATION / CERTIFICATE
Teachers who wish to obtain the certificate from the Department of Education must also register through the XTEC website.

TRAINING HOURS:
- Synchronous sessions, where connection is mandatory
- Asynchronous hours, without connection: 8 hours, correspond to the hours of work at home that can be done at any time to carry out a content achievement verification practice, which will evaluate the training person and will serve to teaching people can access the "Certificate".




- Introduction and familiarization with Scratch.

- Basic programming concepts: iterative and conditional structure.

- Creation of question and answer games.

- Creation of stories.

- Creation of simple games.

- Other resources to introduce educational programming.

- Assessment proposals when the program is implemented in the classroom



CONTENT

1.: Introduction

- Work dynamics.
- Calendar of activities.
- Presentation of the students.
- Creation of a simple project with basic movement.

2: First steps with Scratch
- Familiarize yourself with the Scratch environment.
- Introduction to Scratch and reasons to use it.
- Register in the application
- Exploration of the interface: scenario, characters, blocks.
- Share our activities and projects.
- Creation of a simple project with basic movement.

3: Scratch environment and basic programming concepts
- Algorithm, conditional and iteration concept.
- Movements: use of movement blocks.
- Creation of a project with movements controlled by conditions.


4: Creation of question and answer games
- Creation of a question and answer game project.

5: Creation of stories
- Dialogue between characters.
- Creation of a narrative.

6: Simple game creation
- Labyrinth game.
- Arkanoid.

7: Evaluation proposals when the programming is implemented in the classroom
- Methodological approach.
- Examples and resources for evaluation.

8: Other resources to introduce educational programming
- Know other resources to implement educational programming in the classroom.

Editions

Edition 1

Mon 22/07/24 (16:00-19:00h)

Tue 23/07/24 (16:00-19:00h)

Wed 24/07/24 (16:00-19:00h)

Thu 25/07/24 (16:00-19:00h)

Virtual classroom

Language: Catalan
Places available Sign me up

General information


IMPORTANT: If the format is virtual streaming, it will be done through the free Microsoft Teams platform. Registrants will receive an invitation link and access instructions via email before the session begins.


>> Entry to the classroom will not be allowed after 15 minutes, once the activity has started.
>> The language in which each session is given is reported in the description of each activity.
>> Any of the training actions of Cibernàrium may be recorded through an image capture system whose purpose is its subsequent dissemination through a medium or support in the field of Barcelona Activa's mission to contribute to economic promotion and employment.
In the recording process, images of those attending the training may eventually be recorded. Registration for Cibernàrium activities implies authorization for Barcelona Activa to
use these images for the above purpose.


Mon 22/07/24 (16:00-19:00h)
Modality: Virtual classroom
Tue 23/07/24 (16:00-19:00h)
Modality: Virtual classroom
Wed 24/07/24 (16:00-19:00h)
Modality: Virtual classroom
Thu 25/07/24 (16:00-19:00h)
Modality: Virtual classroom
Duration: 4 sessions
Virtual classroom
Duration: 4 sessions
Price: This activity is free
Level: Specialized
Theme: Certified teacher training

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XABIER

ALTUNA URDIN

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Scratch: Programming in the classroom - Certified: Edition 1

Mon 22/07/24 16:00-19:00h

Virtual classroom

Tue 23/07/24 16:00-19:00h

Virtual classroom

Wed 24/07/24 16:00-19:00h

Virtual classroom

Thu 25/07/24 16:00-19:00h

Virtual classroom

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Screen Name: 20101

Email: default@liferay.com

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