Advanced Blender Tools and Introduction to Virtual Reality
Advanced Blender Tools and Introduction to Virtual Reality
If you have taken the introductory course in Blender, with this training you will learn more advanced tools. You will be able to apply it both in the audiovisual and video game world as well as in the newer sectors of prototyping and the metaverse. We'll cover modeling, animation and materials in more detail, and we'll do an introduction to virtual reality devices to see the objects we've created in the classroom.
Specific goals | Temary
- Reinforce and expand the knowledge and methodologies specific to the modeling discipline shared, in general, by all 3D editing programs.
- Get to know the various Blender tools that allow us to give the animations the character we want, such as making them look more natural or, conversely, giving them a more mechanical or synchronized look.
- Learn to create materials with various components that allow us to imitate the complexity of the surfaces we find in the real physical world.
- Learn to improve the plastic values ¿¿of images created with Blender and make simple visual effects using post-production tools.
- Export 3D files to a VR platform in order to be able to view them with a device of this type, in this case the Meta Quest2
CONTENT
First session:
1.- Use of addons for modeling
2.- Use of vector shapes for modeling
3.- Introduction to organic modeling
4.- Adjustment of the scene measurement system,
5.- Export to virtual reality format
6.- Other modeling techniques
Second session:
7.- Introduction to animation and basic methodology in Blender
8.- Various types of frames and the various editors and animation tools in Blender
9.- Animation of the bot of a ball
10.- At the same time during the previous exercise, by turns, the participants will be able to see their creations with virtual reality glasses
11.- Animation of the deformation of an object, with bones and with Shapekeys.
Third session:
12.- Introduction to materials and editing using nodes.
13.- Differences between the two render engines
14.- Introduction to UV deployment
15.- Key parameters for animations and rendering time optimization
16.- Introduction to particle systems and other physical simulation tools
Fourth session:
17.- Introduction to animation drivers
18.- Introduction to Grease Pencil
19.- Rendering of a simple animation
20.- Introduction to render post-production techniques using nodes and/or the Blender video editor
Editions
Mon 11/11/24 (16:00-20:00h)
Tue 12/11/24 (16:00-20:00h)
Wed 13/11/24 (16:00-20:00h)
Thu 14/11/24 (16:00-20:00h)
Cibernàrium-22@
Carrer Roc Boronat, 117 - 127,
BARCELONA
General information
IMPORTANT: If the format is virtual streaming, it will be done through the free Microsoft Teams platform. Registrants will receive an invitation link and access instructions via email before the session begins.
>> Entry to the classroom will not be allowed after 15 minutes, once the activity has started.
>> The language in which each session is given is reported in the description of each activity.
>> Any of the training actions of Cibernàrium may be recorded through an image capture system whose purpose is its subsequent dissemination through a medium or support in the field of Barcelona Activa's mission to contribute to economic promotion and employment.
In the recording process, images of those attending the training may eventually be recorded. Registration for Cibernàrium activities implies authorization for Barcelona Activa to
use these images for the above purpose.
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