Virtual Reality and Augmented Reality - Certified
Virtual Reality and Augmented Reality - Certified
Explore how VR can transform education with Meta Quest 2. Leverage immersive applications to enrich teaching and create unique projects. Perfect for education professionals and technology enthusiasts eager to innovate learning.
Specific goals | Temary
REGISTRATION / CERTIFICATE
This training is open to everyone, and is recognized by the Department of Education. Teachers will be able to obtain a certificate of 20 hours of training.
TRAINING HOURS:
- Synchronous sessions, where connection is mandatory
- Asynchronous hours, without connection: 8 hours, correspond to the hours of work at home that can be done at any time to carry out a content achievement verification practice, which will evaluate the training person and will serve to teaching people can access the "Certificate".
- Understand the basics of VR and the differences with AR.
- Explore the integration of VR in education and its advantages for meaningful learning.
- Learn how to use Meta Quest 2 and discover educational applications.
Investigate the use of VR to teach complex concepts, historical journeys, physics, math and more.
- Encourage creativity and gamification in the classroom with VR tools.
- Design and plan educational projects that incorporate VR to improve learning in specific areas.
CONTENT
1.- Introduction to Virtual Reality in Education
2.- Fundamentals of Virtual Reality
3.- Differences between virtual reality and augmented reality.
4.- What is virtual reality and how does Meta Quest 2 work?
5.- Virtual Reality and Education
6.- Exploration of the growing proximity between VR and education.
7.- Advantages of educational virtual reality and meaningful learning.
8.- Practical Workshop
9.- Basic use of Meta Quest 2.
10.- Demonstration of educational applications.
11.- Applications of Virtual Reality in Education
12.- Historical Tours and Space Travel
13.- Exploration of applications for virtual tours.
14.- Mathematics, Physics, and Simulations
15.- Applications to teach complex concepts through simulations.
16.- Creativity, Immersive Classrooms and Gamification
17.- VR tools to encourage creativity and artistic expression.
18.- Examples of immersive classrooms and use of gamification in education.
19.- Design of Educational Projects with VR
20.- Planning Educational Projects
21.- Identification of educational needs and learning objectives.
22.- Development of a Mini Project
23.- Educators will work individually or in groups to outline a mini educational project using VR.
24.- Presentation of Projects and Feedback
25.- Presentation of projects to colleagues to obtain feedback.
Editions
Mon 07/10/24 (16:00-19:00h)
Tue 08/10/24 (16:00-19:00h)
Wed 09/10/24 (16:00-19:00h)
Thu 10/10/24 (16:00-19:00h)
Cibernàrium-22@
Carrer Roc Boronat, 117 - 127,
BARCELONA
General information
IMPORTANT: If the format is virtual streaming, it will be done through the free Microsoft Teams platform. Registrants will receive an invitation link and access instructions via email before the session begins.
>> Entry to the classroom will not be allowed after 15 minutes, once the activity has started.
>> The language in which each session is given is reported in the description of each activity.
>> Any of the training actions of Cibernàrium may be recorded through an image capture system whose purpose is its subsequent dissemination through a medium or support in the field of Barcelona Activa's mission to contribute to economic promotion and employment.
In the recording process, images of those attending the training may eventually be recorded. Registration for Cibernàrium activities implies authorization for Barcelona Activa to
use these images for the above purpose.
Course ratings
Lesson taught by
MARTÍN CASAS
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