Good use of screens in educational environments
Good use of screens in educational environments
It's a fact: we need to be aware of the benefits and risks of screens. This is why it is necessary to develop digital skills to integrate technologies in the classroom by evaluating their impact on learning, promote security and digital citizenship, and support collaboration between teachers to share good practices. Training based on studies on the effects of prolonged screen use and reflects on how to integrate strategies to make screen use compatible with a healthy and balanced life.
Specific goals | Temary
- Identify the best practices for the integration of digital screens in learning activities.
- Develop strategies to promote active participation and student engagement through the use of technology.
- Train teachers to select and use appropriate applications and digital resources for their classes.
- Encourage critical reflection on the effects of the use of screens on students' learning and well-being.
- Implement measures to prevent and manage cyberbullying and other problems related to the use of social networks.
- Incorporate practical activities and problem-based learning to reinforce the knowledge acquired during the course.
- Establish guidelines and policies for responsible use of screens in the educational environment, including screen time and classroom use guidelines.
- Establish monitoring and evaluation mechanisms to measure the impact of digital interventions on students' academic performance and well-being.
CONTENT
1.- Introduction to the good use of Screens in Education
- Benefits and challenges of screens in education.
- Studies and evidence on the impact of screens on learning and the well-being of students.
2.- Prevention of Cyberbullying and Safe Use of Social Networks
- Identification of cyberbullying and prevention strategies.
- Promotion of responsible use of social networks among students.
3.- Development of Digital Skills for Teachers
- Selection and use of applications and digital resources for learning.
- Technology integration to improve student engagement and participation.
4.- Screen Time Management and Promotion of Healthy Habits
-Strategies to manage students' screen time.
- Promotion of healthy and balanced usage guidelines for screens.
5.- Design and Implementation of Digital Activities
- Development of learning activities using digital resources.
- Simulation and practice of the use of technology in the classroom.
- Implementation of monitoring and evaluation measures in the classroom.
6.- Reflection and Resources for Teaching Practice
- Sharing of experiences and reflections on the use of screens in education.
- Additional resources and support for technology-based teaching practice.
Editions
Tue 02/07/24 (16:00-19:00h)
Wed 03/07/24 (16:00-19:00h)
Virtual classroom
Mon 29/07/24 (17:30-20:30h)
Tue 30/07/24 (17:30-20:30h)
Virtual classroom
General information
IMPORTANT: If the format is virtual streaming, it will be done through the free Microsoft Teams platform. Registrants will receive an invitation link and access instructions via email before the session begins.
>> Entry to the classroom will not be allowed after 15 minutes, once the activity has started.
>> The language in which each session is given is reported in the description of each activity.
>> Any of the training actions of Cibernàrium may be recorded through an image capture system whose purpose is its subsequent dissemination through a medium or support in the field of Barcelona Activa's mission to contribute to economic promotion and employment.
In the recording process, images of those attending the training may eventually be recorded. Registration for Cibernàrium activities implies authorization for Barcelona Activa to
use these images for the above purpose.
Course ratings
Lesson taught by
ALTUNA URDIN
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